Cakes & Desserts & Liqueurs
Drawing of the week book
How to turn hundreds of whiteboard drawings in a great looking book.
How to build your own great looking lamp with wood and easy to get materials.
VouwGrond - Paper craft soil layer visualization
Soil types at almost any location in the Netherlands using paper craft!
MySensors based sensors + dashboards
Introduction to MySensors library & battery powered nodes.
Simple DIY wireless button
How to make a BIG wireless button to trigger anything on your computer, laptop or Rasberry Pi.
DIY dressoir using wood
Candle powered Christmas pyramid
Building a Christmas pyramid (Weihnachtspyramide) with wood.
Construction of a Gloggomobil
DIY Tetrapod plush
Climagon climate paper craft
Internet hardware furniture
Serious games at Deltares
Pompeii - Bike pump controlled game
Om de put (Around the pit)
Serious game about levee patrolling! This will learn you how to recognize potential levee failures...
CPT - game
Sustainable Delta Game
Game which combines 3d graphics, playing cards and a simulation model.
Flood Risk Management Game created for a game design course. (In both Dutch and English)
Max in Muziekland
NLGD Contest game created in Flash for children in hospitals.
Augmented Reality / Graphics
Subsoil on a mobile device
My Master thesis: Visualizing and estimating the distance and depth of underground infrastructure.
Real-time visualization of water simulation
Turning calculated water flows into a real-time visualization.
RED - Motion captured animation
Open Data Sources for 3D Data Visualisation
RED - Motion capture based movie
Mocapped computer animation
For the computer animation course at the University of Utrecht (UU) we created the following animation:
UU has a motion capture lab in the basement, and appropriate suits to wear. After performing the motion capture we used Autodesk's MotionBuilder to apply the motions to a rigged character, and to filter out incorrect information from the data. The animation itself has been created in Autodesk 3DSMax. Some additional effects were added by Adobe AfterEffects and all the separate animations were merged by Adobe Premiere.
Prior to creating the actual content, a 'previz' was created first. This is mostly just to get a grasp of the animation time, storyboard and required scenes.
The following other tools were used:
- Aviz 3DTree creator for the creation of trees in the forest.
- Guruware's Ivy Generator for 3DSMax.
- [todo scatter script / proxy]
Credits where credits are due
"RED" by (Ursu Elena, Almar Joling, Michael de Wit, Maarten Dijkstra, Rutger Harder).
Original music 'Mind Heist' by Zack Hemsey.