Cakes & Desserts & Liqueurs
Various projects at Haskoning
Projects

Polar Vertex

Drawing of the week book
How to turn hundreds of whiteboard drawings in a great looking book.

Modern lamp
How to build your own great looking lamp with wood and easy to get materials.

VouwGrond - Paper craft soil layer visualization
Soil types at almost any location in the Netherlands using paper craft!

MySensors based sensors + dashboards
Introduction to MySensors library & battery powered nodes.

Simple DIY wireless button
How to make a BIG wireless button to trigger anything on your computer, laptop or Rasberry Pi.

DIY dressoir using wood

Candle powered Christmas pyramid
Building a Christmas pyramid (Weihnachtspyramide) with wood.

Construction of a Gloggomobil

Homebuild windmills

DIY Tetrapod plush

Climagon climate paper craft

Internet hardware furniture
Old code
Various games / projects at Deltares

Pompeii - Bike pump controlled game

Om de put (Around the pit)

Levee Patroller

Groen Eiland

Zand verdeler

Horsegame

CPT - game

Port of the Future (Corealis)
Serious game about ports of the future; nature based solutions.

Virtual Reality versions of experimental facilities

CIrcle
CIrcle a tool to support the analysis of domino effects of critical infrastructures.

Sustainable Delta Game
Game which combines 3d graphics, playing cards and a simulation model.
Older games
Augmented Reality / Graphics

Subsoil on a mobile device
My Master thesis: Visualizing and estimating the distance and depth of underground infrastructure.

Real-time visualization of water simulation
Turning calculated water flows into a real-time visualization.

RED - Motion captured animation

Open Data Sources for 3D Data Visualisation
Western RTS Game
Western themed RTS game
Quite a while ago I was working on a western themed RTS game. It was a project were I used to upload many screenshots to demonstrate to some people. If you like to take a look at more screenshots than just this page, check out this album.
Lack of time...
Unfortunately due to the fact that I did not had any time left for full-time game programming as a hobby next to my full-time job as game developer, the game is just on hold. I will pick it up sometime, maybe with the Unity engine? I still like the concept a lot, and a lot of 3D models and gamedesign have been finished for quite a while.
The self-build terrain engine worked quite well and displayed nice graphics for back in the day. The game was created in C++ (with DX9) and used ODE and CrazyEddie's GUI library.
Fog of was was already a problem in the Wild West. Undocumented in all western movies.
Telegraph poles would allow for fast communication between towns:
The terrain was using a very efficient method of blending through a splatmap, which was highly optimized for performance: