Cakes & Desserts & Liqueurs
Various projects at Haskoning
Projects

Polar Vertex

Drawing of the week book
How to turn hundreds of whiteboard drawings in a great looking book.

Modern lamp
How to build your own great looking lamp with wood and easy to get materials.

VouwGrond - Paper craft soil layer visualization
Soil types at almost any location in the Netherlands using paper craft!

MySensors based sensors + dashboards
Introduction to MySensors library & battery powered nodes.

Simple DIY wireless button
How to make a BIG wireless button to trigger anything on your computer, laptop or Rasberry Pi.

DIY dressoir using wood

Candle powered Christmas pyramid
Building a Christmas pyramid (Weihnachtspyramide) with wood.

Construction of a Gloggomobil

Homebuild windmills

DIY Tetrapod plush

Climagon climate paper craft

Internet hardware furniture
Old code
Various games / projects at Deltares

Pompeii - Bike pump controlled game

Om de put (Around the pit)

Levee Patroller

Groen Eiland

Zand verdeler

Horsegame

CPT - game

Port of the Future (Corealis)
Serious game about ports of the future; nature based solutions.

Virtual Reality versions of experimental facilities

CIrcle
CIrcle a tool to support the analysis of domino effects of critical infrastructures.

Sustainable Delta Game
Game which combines 3d graphics, playing cards and a simulation model.
Older games
Augmented Reality / Graphics

Subsoil on a mobile device
My Master thesis: Visualizing and estimating the distance and depth of underground infrastructure.

Real-time visualization of water simulation
Turning calculated water flows into a real-time visualization.

RED - Motion captured animation

Open Data Sources for 3D Data Visualisation
Port of the Future / Corealis
Port of the Future (POTF) v2 is an enhanced version of an earlier developed game about port development. In this case, Port of the Future was part of the EU project "Corealis". POTF is a stakeholder game, where various teams have to make choices (in limited time) which will then be implemented by the game leader / facilitator. He or she can just scan the "measure card" that has been provided from one of the players.
All measures will be visualized by change of terrain, new buildings or islands being placed, etc. Next to measures, there are also event cards that the facilitator can use to change the scenario of the game. For example, an economical crisis or desire for more green solutions. POTF has been developed in Unity.