Cakes & Desserts & Liqueurs
Drawing of the week book
How to turn hundreds of whiteboard drawings in a great looking book.
How to build your own great looking lamp with wood and easy to get materials.
VouwGrond - Paper craft soil layer visualization
Soil types at almost any location in the Netherlands using paper craft!
MySensors based sensors + dashboards
Introduction to MySensors library & battery powered nodes.
Simple DIY wireless button
How to make a BIG wireless button to trigger anything on your computer, laptop or Rasberry Pi.
DIY dressoir using wood
Candle powered Christmas pyramid
Building a Christmas pyramid (Weihnachtspyramide) with wood.
Construction of a Gloggomobil
DIY Tetrapod plush
Climagon climate paper craft
Internet hardware furniture
Serious games at Deltares
Pompeii - Bike pump controlled game
Om de put (Around the pit)
Serious game about levee patrolling! This will learn you how to recognize potential levee failures...
CPT - game
Sustainable Delta Game
Game which combines 3d graphics, playing cards and a simulation model.
Flood Risk Management Game created for a game design course. (In both Dutch and English)
Max in Muziekland
NLGD Contest game created in Flash for children in hospitals.
Augmented Reality / Graphics
Subsoil on a mobile device
My Master thesis: Visualizing and estimating the distance and depth of underground infrastructure.
Real-time visualization of water simulation
Turning calculated water flows into a real-time visualization.
RED - Motion captured animation
Open Data Sources for 3D Data Visualisation
VB Fibre - Optimizing your Visual basic code
Increasing performance of VB5-6 code
VB Fibre was a site I worked on for quite a while (2003-2005), demonstrating how the performance of Visual Basic 5 and 6 (not VB.NET) could be improved often significantly, or proving that commonly accepted programming habits might not be so good for the performance at all. The site is still online, and can be visited at persistentrealities.com/vbfibre
Now, one might think why this site existed, and why it is still running today? Creating game in VB5-6 has been quite popular during the time when it was possible to use DirectX functionality (DirectDraw, Direct3D) through a so called "typelib". First these libraries created by Patrice Scrib. Since DirectX7 (and until DirectX9, I think) Microsoft provided these typelibs as part of the SDK's.
This was great news as it allowed many VB5-6 games to be created! My favorite probably being Safrosoft's Rox (a YouTube video). 'Unfortunately' with the development of VB.NET, and other .NET languages, the whole community behind the VB5-6 games have moved along. Still, keeping the site online as-is, is still great for anyone that might ever try playing around with VB again. On my side it takes no effort, so thats why it is still online! Also, Persistent Realities also has a dedicated section about VB code for creating games!
- »Are you interested in learning the difference between floating point divisions and integer divisions?
- »Want to know if * 0.5 or / 2 is faster?
- »See a lot of other benchmarks?
- »And most importantly, are you using Visual Basic 5 or 6?
One example for x*x and x^2: