Cakes & Desserts & Liqueurs
Various projects at Royal HaskoningDHV
Projects
Polar Vertex
Drawing of the week book
How to turn hundreds of whiteboard drawings in a great looking book.
Modern lamp
How to build your own great looking lamp with wood and easy to get materials.
VouwGrond - Paper craft soil layer visualization
Soil types at almost any location in the Netherlands using paper craft!
MySensors based sensors + dashboards
Introduction to MySensors library & battery powered nodes.
Simple DIY wireless button
How to make a BIG wireless button to trigger anything on your computer, laptop or Rasberry Pi.
DIY dressoir using wood
Candle powered Christmas pyramid
Building a Christmas pyramid (Weihnachtspyramide) with wood.
Construction of a Gloggomobil
Homebuild windmills
DIY Tetrapod plush
Climagon climate paper craft
Internet hardware furniture
Old code
Various games / projects at Deltares
Pompeii - Bike pump controlled game
Om de put (Around the pit)
Levee Patroller
Groen Eiland
Zand verdeler
Horsegame
CPT - game
Port of the Future (Corealis)
Serious game about ports of the future; nature based solutions.
Virtual Reality versions of experimental facilities
CIrcle
CIrcle a tool to support the analysis of domino effects of critical infrastructures.
Sustainable Delta Game
Game which combines 3d graphics, playing cards and a simulation model.
Older games
Augmented Reality / Graphics
Subsoil on a mobile device
My Master thesis: Visualizing and estimating the distance and depth of underground infrastructure.
Real-time visualization of water simulation
Turning calculated water flows into a real-time visualization.
RED - Motion captured animation
Open Data Sources for 3D Data Visualisation
Om de put ( Around the pit)
A game for touchtables
This game has been made with touchtables in mind. Om de put is a game that allows the player(s) to build the construction area, yet they have to take into account what kind of pilesheets they use, whether to add 'stempels' or not, and so on.
Om de put tries to be a game which leads to discussions. For example, between constructors and citizens neighbouring the newly to build construction pit. Therefore the game has been made suitable for touch tables. Unity was used to create this game, and most of the default GUI elements works really well on touch screens, as long as they emulate some kind of mouse. Unfortunately I have not had the time to work on Unity and multi touch interfaces, except for on mobile devices. Therefore I do not know how well that works.
The most important elements in making a game (or an application) suitable for touch tables are, in my opinion the following:
- »The user interface needs to be larger than normal GUI's. Fingers are quite a bit bigger than a mouse pointer!
- »Readability on atleast two sides! The interface should be mirrored with the axis preferably in the center
When you are building a touch table application, be sure to take those two elements into account.
You can also check out Om de put at the Deltares website.